KRAFTON's 'My Little Puppy' Expands to PS5 and Nintendo Switch Globally

A dog waits beyond death to welcome the person it loved
The game's central premise, drawn from cultural belief and explored across multiple afterlife environments.

In a medium often measured by speed and spectacle, a small studio has quietly brought a game about grief, loyalty, and the afterlife to millions of new players. Dreamotion's 'My Little Puppy' — built around a Welsh Corgi named Bong-gu who waits in dog heaven to welcome his deceased owner — has expanded from a beloved PC release to PlayStation 5 and Nintendo Switch, with a physical edition arriving June 25. The game's journey from organic word-of-mouth to retail shelves is a reminder that the oldest human stories — about love, loss, and what might wait for us beyond — find their audience eventually, on whatever screen is nearest.

  • A game about a dog waiting in the afterlife has crossed from PC into living rooms worldwide, launching on PS5 and Nintendo Switch in a single day.
  • The expansion carries real weight: the PC version earned Steam's 'Overwhelmingly Positive' rating not through paid campaigns but through streamers and players who simply wanted others to feel what they felt.
  • Console players can now dress Bong-gu in dinosaur costumes and scarves — small personalizations that deepen the bond between player and companion across an emotionally demanding journey.
  • A physical retail release on June 25 signals that publishers believe this quiet, grief-inflected indie has the staying power to sit on shelves alongside blockbusters.
  • The studio's CEO has framed the expansion plainly: more people deserve access to a story designed to offer warmth and comfort, not competition or mastery.

Dreamotion, operating within KRAFTON's broader ecosystem, has launched its healing adventure 'My Little Puppy' on PlayStation 5 and Nintendo Switch, extending a story that PC players had already taken to heart. The PS5 version arrived first, with the Switch edition following the same afternoon. A physical release is set for June 25 — a quiet but meaningful signal that the game's creators and retail partners believe its appeal will outlast the launch window.

At the center of the game is Bong-gu, a Welsh Corgi living in dog heaven beyond the Rainbow Bridge, preparing to greet his owner who has just passed. The premise draws from a specific and tender cultural belief: that a dog waits on the other side for the person it loved. Players move Bong-gu through deserts, snowy mountains, and beaches, meeting human and canine characters who each carry their own stories. The mechanics are rooted in real dog behavior — sniffing, barking, jumping — woven into adventure, action, and racing elements. Console players also gain cosmetic options absent from the PC version, letting them dress Bong-gu in dinosaur costumes, scarves, and glasses.

What distinguishes this launch is the credibility behind it. The PC version's 'Overwhelmingly Positive' Steam rating was built without paid promotion — international streamers simply shared it because it moved them. In an industry shaped by marketing budgets, that kind of organic reach is rare and telling.

Dreamotion's CEO described the console expansion as a chance to bring warmth, comfort, and inspiration to a wider audience — language that fits squarely within the growing 'healing games' genre, where emotional resonance matters more than reflex or mastery. The physical release in June is the final piece: a bet that people will want to own this story, to keep it somewhere they can see it.

Dreamotion, the creative studio tucked inside KRAFTON's larger gaming operation, has brought its healing adventure game 'My Little Puppy' to PlayStation 5 and Nintendo Switch, marking the title's expansion beyond the PC audience that already embraced it. The PS5 digital version launched immediately, with the Switch version following at 3:00 PM the same day. A physical package edition will arrive on store shelves on June 25, a move that signals confidence in the game's staying power beyond the digital storefront.

The game centers on Bong-gu, a Welsh Corgi living in what the developers call dog heaven, situated beyond the mythical Rainbow Bridge. Players guide Bong-gu as he prepares to greet his owner, who has just begun the journey into the afterlife. It's a premise built on a specific cultural belief—that a dog waits beyond death to welcome the person it loved—and the game unfolds that idea across multiple environments: deserts, snowy mountains, beaches. Along the way, players encounter other characters, both human and canine, each carrying their own stories. The gameplay itself draws from real dog behavior, incorporating sniffing, barking, and jumping alongside more traditional adventure, action, and racing mechanics.

The console versions come with cosmetic additions absent from the original PC release. Players can dress Bong-gu in a dinosaur costume, add scarves and glasses, equip bags—small touches that let players personalize their corgi companion as they move through the narrative.

What makes this console launch noteworthy is the foundation it's built on. The PC version, released earlier, earned an 'Overwhelmingly Positive' rating on Steam, a designation that reflects sustained player approval rather than a brief spike of interest. That success wasn't manufactured through paid promotion. Instead, international streamers and content creators voluntarily shared gameplay footage, introducing the game to audiences who might otherwise have missed it. In an industry often dominated by marketing budgets and algorithmic promotion, organic word-of-mouth from influential players carries particular weight.

Lee Jun-young, the CEO of Dreamotion, framed the console expansion as an opportunity to reach more people with what the studio has created. His statement—that the team hopes the story provides warmth, comfort, and inspiration—reflects the game's positioning in a growing market segment sometimes called 'healing games,' titles designed not to test reflexes or demand mastery but to offer emotional resonance and contemplative space.

The June 25 physical release date matters. Console gamers still buy physical copies, and retail shelf space remains a form of legitimacy in gaming culture. A small indie game earning a physical release suggests publishers and retailers believe there's an audience willing to hold the game in their hands, to keep it on a shelf. That's a bet on longevity, on the idea that this story about a dog waiting in the afterlife will resonate beyond the initial launch window.

We are delighted to reach more users through the console version, and we hope the story we share provides warmth, comfort, and inspiration.
— Lee Jun-young, CEO of Dreamotion
La Conversación del Hearth Otra perspectiva de la historia
Inventor

Why does a game about a dog greeting its dead owner resonate so strongly? It seems like it should be melancholy.

Model

It's not melancholy—it's the opposite. The game starts from grief but moves toward reunion. You're not mourning; you're preparing a welcome. There's comfort in that framing.

Inventor

The PC version succeeded through influencer word-of-mouth rather than paid marketing. Is that replicable on console?

Model

It's harder to predict. Console audiences are different—more casual, more diverse in age. But the game's core appeal is universal. If it works on PC, the story itself should carry it forward.

Inventor

What does the physical release on June 25 signal?

Model

It signals that someone—the publisher, the retailer—believes this game has legs. Physical copies don't get made for games expected to disappear in a month. It's a statement of confidence.

Inventor

The game includes dog behaviors like sniffing and barking. How does that serve the narrative?

Model

It grounds the fantasy in reality. You're not controlling an abstract character; you're inhabiting a dog's perspective. The behaviors remind you constantly that you're Bong-gu, not just playing as him.

Inventor

Why expand to console now, rather than wait longer?

Model

Momentum. The PC version proved the concept works. Console audiences are hungry for emotional, story-driven games. The timing capitalizes on that appetite while the game still has cultural attention.

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