Build a Rocket Boy hit by third round of layoffs as MindsEye struggles

Approximately 170 employees lost their jobs in the latest layoff round, with the studio having undergone multiple redundancies over the past year.
one of the worst video game launches this decade
How staff at Build a Rocket Boy described MindsEye's June 2025 debut in an open letter to management.

In the months following one of the most troubled game launches in recent memory, Build a Rocket Boy has shed roughly 170 more employees — its third major reduction in a single year — leaving only about 80 people to carry forward a studio that once held far greater ambitions. The cuts arrived just days after a new update meant to signal recovery, a juxtaposition that speaks to the distance between a studio's public narrative and its private reality. MindsEye's story has become a quiet parable about the weight of expectation, the fragility of creative enterprises, and the human cost when both collide.

  • A studio that launched MindsEye to near-universal condemnation in June 2025 has now shed staff three separate times in twelve months, with the latest round eliminating roughly 170 people.
  • The remaining workforce of approximately 80 employees must now carry a game that, at last count, had only six active players on Steam — a number that makes any recovery effort feel almost abstract.
  • Days before the layoffs were reported, the studio released a 'Blacklisted' update framed as the beginning of a comeback, but the timing has made that messaging ring hollow.
  • Staff previously broke ranks to send an open letter to management calling the original launch 'one of the worst video game launches this decade,' signaling deep internal fractures that have never fully healed.
  • With no public statement from leadership and a pattern of compounding cuts, the studio's ability to sustain any meaningful development — let alone a genuine revival — is now openly in question.

Build a Rocket Boy has carried out its third major round of layoffs in twelve months, cutting approximately 170 employees and reducing its workforce to around 80 people. The studio, which developed the sci-fi game MindsEye, has not issued any public comment on the cuts.

The timing has drawn particular attention. Just days before the layoffs became known, the studio released a new in-game update called 'Blacklisted,' positioned as the opening move in a recovery effort. That update, delivered through MindsEye's user-generated content system, was also said to include material supporting leadership's earlier claims that deliberate sabotage had played a role in the game's disastrous debut.

MindsEye launched in June 2025 to immediate fallout. Within weeks, the studio announced its first round of redundancies. The situation was serious enough that remaining staff wrote an open letter to management, describing the launch as among the worst in the industry that decade and calling for meaningful change. A second wave of cuts followed in March of this year.

Now, with a third reduction complete, the gap between the studio's stated ambitions and its operational reality is hard to overlook. At the time of reporting, MindsEye had just six active players on Steam. Whether the remaining staff can sustain any credible path forward — development, support, or recovery — remains an open question, and the arrival of layoffs in the shadow of a supposed comeback update suggests the studio's situation is considerably more precarious than its public messaging has let on.

Build a Rocket Boy, the studio behind the sci-fi game MindsEye, has cut roughly 170 employees in what amounts to its third major layoff in twelve months. The studio now operates with approximately 80 staff remaining, according to reporting from Kotaku. The company has not issued a public statement about the cuts.

The timing is particularly stark: the layoffs arrived just days after MindsEye's new 'Blacklisted' update went live on June 6th. That update was meant to signal the beginning of a recovery effort for a game that has struggled since its June 2025 debut. The mission, delivered through the game's user-generated content system called Arcadia, was supposed to include material supporting studio leadership's claims that sabotage had contributed to MindsEye's disastrous launch.

MindsEye's arrival last year triggered immediate consequences. Within weeks, Build a Rocket Boy announced its first round of redundancies. The cuts were severe enough that remaining staff drafted an open letter to management, describing the launch as "one of the worst video game launches this decade" and demanding organizational change. A second wave of layoffs followed in March of this year.

Now, with this third reduction, the studio faces a compounding crisis. The gap between the studio's stated ambitions—a comeback narrative built around new content—and the reality of its shrinking workforce has become difficult to ignore. At the time of reporting, MindsEye had six active players on Steam. Console player counts were unavailable, but the number suggests the game has not recovered traction despite the new update.

The pattern reflects a broader instability at Build a Rocket Boy. A studio that once employed enough people to absorb three separate rounds of major cuts now operates at a fraction of its former size. Whether the remaining 80 employees can sustain development, support, or any meaningful recovery effort remains unclear. The 'Blacklisted' update was positioned as evidence of forward momentum, but the layoffs arriving in its wake suggest the studio's leadership is managing a much more fragile situation than public messaging has acknowledged.

Staff described MindsEye as having endured 'one of the worst video game launches this decade'
— Build a Rocket Boy employees, in open letter to management
A Conversa do Hearth Outra perspectiva sobre a história
Inventor

Why does a game studio keep cutting staff if it's supposedly trying to make a comeback?

Model

Because the comeback was always going to be a long shot. They launched a game that failed catastrophically, and the financial bleeding probably never stopped. The new update was meant to show investors and players that things were turning around, but the cuts suggest they don't actually have the runway to wait for that turnaround to happen.

Inventor

So the update was just theater?

Model

Not entirely. It's possible they genuinely believe the game can recover. But belief doesn't pay salaries. When you've already cut twice and you're still hemorrhaging money, you cut again. The timing is brutal because it exposes the gap between what they're saying publicly and what they're actually doing.

Inventor

What does six players on Steam even mean for a game?

Model

It means almost nobody is playing. That's not a community. That's not even a player base. It's a handful of people, maybe developers testing, maybe the truly devoted. For a game that launched at a major studio, it's a signal that the recovery narrative is fiction.

Inventor

Could they actually come back from this?

Model

Technically, yes. But not with 80 people and six players. They'd need a miracle—a viral moment, a major content drop that actually lands, or a complete reimagining of the game. The layoffs suggest they don't have the resources or confidence to bet on any of those things happening.

Inventor

What about the sabotage claim?

Model

That's the interesting part. They're saying the game was sabotaged before launch, and the new update supposedly has evidence. But if that's true, why are you still cutting staff? Why not use that revelation to rebuild trust and momentum? The fact that they're doing both simultaneously makes the sabotage claim feel like a distraction from the real problem: the game didn't work, and they can't fix it with the people and money they have left.

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