From an independent studio in Indonesia, a new game called Montabi arrives as a quiet but ambitious synthesis — asking players not merely to collect creatures or play cards, but to hold three kinds of thinking in mind at once: who to bring, how to grow them, and where to stand. Released by Mankibo in August 2026, it enters a crowded genre space not by simplifying, but by layering — trusting that the pleasure of complexity, when well-designed, is its own reward.