Kingdom Come devs hint at Lord of the Rings project without confirming

The deliberate vagueness speaks louder than denial
Warhorse's refusal to confirm or deny Lord of the Rings rumors suggests strategic silence rather than innocent evasion.

In the quiet space between confirmation and denial, Warhorse Studios — the team whose medieval RPG Kingdom Come: Deliverance 2 sold five million copies — has allowed speculation about a Lord of the Rings game to breathe and grow. When fans pressed the studio's community manager and content director on Reddit, neither deflected nor confirmed, but offered the kind of careful non-answers that, in the culture of game development, carry their own meaning. The silence may be strategic, bound by legal agreements and the rhythms of announcement cycles, but it arrives at a moment when Tolkien's gaming legacy is in genuine need of a worthy steward.

  • Warhorse Studios refused to deny Lord of the Rings rumors during a Reddit session, with community manager Tom Grey offering only that future projects cannot be discussed until officially announced.
  • Content director Ondřej Bittner confirmed a large, immersive RPG is in development but withheld all details — a deliberate vagueness that has sent speculation into overdrive.
  • The Tolkien gaming franchise is commercially wounded, with Gollum, Tales of the Shire, and Return to Moria all failing to resonate, leaving a significant opening for a studio with Warhorse's pedigree.
  • A separate rumor places Crystal Dynamics in the Tolkien space as well, suggesting multiple studios may be circling Middle-earth simultaneously.
  • Warhorse's five-million-copy success with Deliverance 2 gives them the financial runway to pursue an ambitious new IP — and every reason to let a compelling rumor run its course.

Warhorse Studios, the team behind Kingdom Come: Deliverance 2, has neither confirmed nor denied that a Lord of the Rings game is in development — but the way they've chosen not to deny it has become a story of its own.

During a recent Reddit session, a fan asked directly about the rumored Tolkien project. Community manager Tom Grey offered a playful sidestep: the studio simply cannot discuss future projects before they're ready to announce them. Content director Ondřej Bittner went a step further, confirming that Warhorse is working on a large, immersive role-playing game, but refused to say what it is. In game development, a flat denial is easy and costs nothing. The deliberate choice not to give one tends to mean something.

The timing is significant. Lord of the Rings games have struggled badly in recent years — Gollum, Tales of the Shire, and Return to Moria all failed to connect with players or critics. The franchise has been dormant long enough that a well-crafted entry could genuinely revitalize it. Warhorse, with their systems-heavy, immersive design philosophy, would be a credible candidate to do exactly that.

The studio also has the means. Kingdom Come: Deliverance 2 sold over five million copies by February, a commercial success large enough to fund something genuinely ambitious. Whether that ambition is pointed at Middle-earth remains unconfirmed — but the gaming community is watching every Reddit comment for clues, waiting for the moment Warhorse's careful silence finally breaks.

Warhorse Studios, the team behind Kingdom Come: Deliverance 2, has neither confirmed nor denied that a Lord of the Rings game is in development, but their carefully worded responses during a recent Reddit session have left the gaming community reading between the lines.

When a fan directly asked about the rumored Tolkien project, community manager Tom Grey sidestepped the question with a playful deflection: they simply cannot discuss future projects until they're ready to announce them officially. It was the kind of non-answer that, in the world of game development, often speaks louder than a straight denial would. Content director Ondřej Bittner went further, confirming that Warhorse is indeed working on something substantial—a large, immersive role-playing game—but refused to say what it is. The deliberate vagueness, combined with the refusal to flatly deny the Lord of the Rings speculation, has fueled the theory that the studio may actually be working on exactly that.

The timing matters. Lord of the Rings games have struggled badly in recent years. Tales of the Shire, Gollum, and Return to Moria all failed to gain traction with players or critics. The franchise has been dormant in gaming for long enough that a well-made entry could genuinely revitalize it. There are other rumors circulating too—Crystal Dynamics is supposedly developing a third-person action game set in Tolkien's world—but Warhorse's cryptic responses suggest they may have their own plans.

Warhorse would have every reason to simply deny the rumors if they weren't true. Letting speculation linger without comment is a calculated choice, the kind studios make when they're bound by non-disclosure agreements and can't afford to confirm anything but also don't want to kill the conversation. Bittner gave a similar evasive answer when asked about Kingdom Come: Deliverance 3, mentioning only that there are plans for immersive RPGs in motion, which muddies the picture somewhat. Still, the pattern of non-denial is suggestive.

From a business perspective, Warhorse has every incentive to pursue something new. Kingdom Come: Deliverance 2 has sold over five million copies as of February, a massive success that could fund an ambitious new project. But the studio also has reason to step away from the Kingdom Come franchise, at least temporarily, to explore fresh intellectual property. A Lord of the Rings game would certainly qualify, and it would leverage the same systems-heavy, immersive design philosophy that made Deliverance 2 compelling.

What happens next depends on whether Warhorse's silence is strategic or simply cautious. If they are working on a Lord of the Rings title, an official announcement could come at any major gaming event. If they're not, the studio will eventually have to break the silence and clarify what that immersive RPG actually is. For now, the gaming community is left waiting, reading tea leaves in Reddit comments, and wondering whether one of the industry's most ambitious studios is about to take on Middle-earth.

We cannot comment on future projects, at least not until we're in the future
— Tom Grey, Warhorse community manager
We are hard at work on something. I cannot disclose details but I can tell it is a huge, immersive RPG
— Ondřej Bittner, Warhorse content director
A Conversa do Hearth Outra perspectiva sobre a história
Inventor

Why would Warhorse dodge the question instead of just saying no?

Model

Because saying no kills the conversation entirely. If they're bound by an NDA, they can't confirm anything. But they also know that staying silent lets people imagine the best possibility.

Inventor

So the non-denial is basically a confirmation?

Model

Not quite. It's more like they're leaving the door open. If they flatly denied it, they'd be managing expectations downward. This way, they keep hope alive without lying.

Inventor

But they gave the same vague answer about Kingdom Come 3. Doesn't that undercut the Lord of the Rings theory?

Model

It does, actually. It suggests they're just being cagey about all future projects, not specifically protecting a Tolkien secret. But the fact that they won't deny it still matters.

Inventor

What would a Warhorse Lord of the Rings game actually look like?

Model

Probably what Kingdom Come 2 already proved they could do—dense, immersive, systems-heavy. Imagine that level of detail applied to Middle-earth. It would be ambitious, maybe even risky.

Inventor

Is there any chance they're not working on anything at all?

Model

Unlikely. Bittner explicitly said they're working on something large. The only question is what it is.

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