Two to three years is a brisk turnaround for a series known for meticulous detail.
From the workshops of Warhorse Studios comes a quiet but meaningful confirmation: the next chapter of Kingdom Come will arrive sooner than history suggested, and it will remain faithful to the form that earned the series its devoted following. In a moment where creative ambiguity had briefly unsettled fans, the studio chose clarity — an open-world RPG, a familiar director, a compressed timeline. Yet beneath the reassurance lies an unresolved question about language itself, and whether the words that carry a Czech studio's vision into English will carry the same weight they once did.
- A cryptic May 21 teaser left fans genuinely uncertain whether Kingdom Come was abandoning its identity as a historical RPG — a rare and disorienting moment for a series built on consistency.
- Warhorse's Communications Director stepped into a livestream to personally untangle the confusion, confirming the next entry is a full open-world RPG led by Deliverance 2's own design director.
- The release window — somewhere between April 2027 and March 2028 — signals an unusually swift return for a studio whose last gap between entries stretched seven years.
- Details beyond structure and timeline remain absent: no setting, no story, no glimpse of scope — leaving enthusiasm tempered by the patience the series has always demanded.
- A quieter tension lingers: the studio's recent decision to replace its Czech-to-English translator with AI tools puts the quality of the English localization — long a point of pride — genuinely in question.
Warhorse Studios has answered the question fans most needed answered: Kingdom Come is returning, and it is returning as itself. The uncertainty began on May 21, when the studio teased two separate projects — a new Kingdom Come title and a Lord of the Rings open-world RPG — but framed the former in language vague enough to leave players wondering whether the series was changing shape.
Communications Director Tobias Stolz-Zwilling moved quickly to restore clarity during a follow-up livestream. The next Kingdom Come will be a traditional open-world RPG, directed by Prokop Jirsa, the lead designer behind Deliverance 2. It was a clarification that perhaps should not have been necessary, but it landed with evident relief among a fanbase accustomed to long waits and high expectations.
The timeline itself carries its own significance. Warhorse is targeting a release within Embracer Group's next fiscal year — April 2027 through March 2028 — a two-to-three year window that stands in sharp contrast to the seven years that separated the original Kingdom Come from its sequel. For a series defined by meticulous historical craft, the pace feels almost urgent.
Beyond structure and schedule, the studio has shared little. No setting, no story, no sense of the world players will inhabit. What remains unspoken carries its own weight: earlier this year, Warhorse laid off its Czech-to-English translator in what appeared to be a shift toward AI-assisted localization. The previous games were admired in part for the care of their English text. Kingdom Come 3 will be the first to emerge under a different philosophy — and whether that difference is felt remains the series' most open question.
Warhorse Studios has confirmed what fans of Kingdom Come have been waiting to hear: the next game in the series is coming, and it's staying true to form. On May 21, the studio teased two separate projects—a new Kingdom Come adventure and a Lord of the Rings open-world RPG—but the wording around the Kingdom Come announcement left players uncertain about what they were actually getting. Was this going to be another sprawling historical RPG like Deliverance and Deliverance 2, or something different entirely?
Tobias Stolz-Zwilling, the studio's Communications Director, cleared up the confusion during a livestream that followed the announcement. The next Kingdom Come game will indeed be an open-world RPG, he confirmed, directed by Prokop Jirsa, who led the design of Deliverance 2. It's the kind of clarification that shouldn't have been necessary, but the initial teaser had genuinely muddied the waters for a fanbase that has waited years between entries.
The timeline is what makes this announcement feel significant. Warhorse Studios is targeting a release window between April 1, 2027, and March 31, 2028—the span of Embracer Group's next fiscal year. That's a two- to three-year wait from now, which Stolz-Zwilling was quick to point out is dramatically shorter than the seven-year gap between the first Kingdom Come and its sequel. For a series known for meticulous historical detail and sprawling worlds, that's a relatively brisk turnaround.
The studio isn't offering much beyond that at the moment. No gameplay details, no setting confirmation, no sense of scope or story direction. What we know is the structure and the timeline, and for now, that's enough to satisfy the immediate question: Kingdom Come is coming back, and it's coming back as the kind of game fans expect.
There's one shadow hanging over this announcement, though. In March, Warhorse Studios laid off its Czech-to-English translator and editor, a move that appeared designed to shift that work toward AI translation. It's a cost-cutting measure that's becoming increasingly common in game development, but it raises a real question about what Kingdom Come 3 will sound like in English. The previous games in the series have been praised for their localization work, for the care taken in bringing a Czech studio's vision to English-speaking players. This third entry will be the first to emerge from the studio's new approach to translation. Whether that change proves seamless or becomes a point of friction remains to be seen.
Citações Notáveis
If everything goes right, it comes next fiscal year.— Tobias Stolz-Zwilling, Warhorse Studios Communications Director
A Conversa do Hearth Outra perspectiva sobre a história
So they're saying it's definitely an RPG, not some spin-off or genre shift?
Right. The May 21 teaser was vague enough that people genuinely wondered if they were moving away from what made Kingdom Come work. Stolz-Zwilling had to go on a livestream to basically say: it's an RPG, it's open-world, it's what you expect.
And the timeline is actually aggressive for them?
Extremely. Seven years between the first two games. Now they're saying two to three years. That's a real acceleration, which either means they've got a solid pipeline going or they're under pressure to deliver.
Who's directing it?
Prokop Jirsa, the lead designer from Deliverance 2. So there's continuity in vision, at least at the top.
What about the Lord of the Rings game they mentioned?
That's a separate project entirely. Warhorse is juggling both, which is why the Kingdom Come announcement got a little muddled in the first place.
And the translation thing—how much should we worry about that?
That's the real unknown. They fired their human translator and editor to use AI instead. It's a cost move, but Kingdom Come games have always had strong English localization. If that suffers, people will notice immediately.