Santa Monica Studio announces God of War Laufey with Faye as playable protagonist

Death is not an ending—it's a different kind of existence
Faye awakens in Everywhen, a post-life realm where she must protect the plans she left behind for Kratos and Atreus.

Em uma noite de junho, a Santa Monica Studio revelou que a saga God of War não terminou com a morte — ela apenas começou a partir dela. Faye, a mãe sempre presente mas nunca controlável, torna-se protagonista jogável em Everywhen, um além-vida divino onde ela luta para proteger os planos que deixou para Kratos e Atreus. E nos cantos da gameplay, símbolos egípcios sussurram que o universo da franquia está prestes a se expandir muito além dos Nove Reinos nórdicos.

  • Faye está morta, mas acorda em Everywhen com uma missão urgente: alguém está desfazendo os planos que ela criou para proteger Kratos e Atreus.
  • Pela primeira vez na franquia, o jogador assume o controle de Faye — uma personagem que moldou toda a saga nórdica sem nunca ter sido jogável.
  • Espalhados pelo gameplay de mais de vinte minutos, símbolos, criaturas e arquiteturas egípcias confirmam o que a comunidade especulava desde 2018: a franquia está expandindo para outros panteões.
  • A possibilidade de um universo multi-mitológico redefine o escopo narrativo de God of War, abrindo conflitos entre deuses de culturas completamente distintas.
  • Perguntas fundamentais permanecem sem resposta — como Everywhen se conecta aos Nove Reinos, qual a relação entre os panteões nórdico e egípcio, e quando o jogo será lançado.

As semanas de rumores encontraram resposta em uma noite de junho quando a Santa Monica Studio subiu ao palco do State of Play para anunciar God of War Laufey — e não poupou detalhes, apresentando mais de vinte minutos de gameplay bruto ao mundo.

O State of Play foi longo, com mais de uma hora de anúncios. Marvel's Wolverine abriu o show, Tomb Raider: Legacy of Atlantis apareceu no meio, Until Dawn 2 teve seu momento. Mas a surpresa real veio no final: um novo God of War, e não o que ninguém esperava.

Faye está morta. É aí que a história começa. Mas a morte, nesse universo mitológico, não é um fim — ela acorda em Everywhen, uma espécie de além-vida para deuses, com um propósito claro. Há planos que ela colocou em movimento antes de morrer, salvaguardas para proteger Kratos e Atreus. Algo, ou alguém, está tentando desfazê-los. Cabe a ela impedir isso.

Tornar Faye jogável representa uma virada significativa para a franquia. Ela sempre foi central para a saga nórdica — sua morte no jogo anterior colocou tudo em movimento, sua presença assombrou cada decisão de Kratos e Atreus. Mas nunca foi uma personagem que o jogador controlava. Agora é. O gameplay mostrou seu próprio estilo de combate e sua maneira particular de enfrentar os desafios de Everywhen.

Há algo mais nesse footage, porém: espalhados pelos vinte minutos de gameplay estão símbolos, criaturas e detalhes arquitetônicos que não pertencem à mitologia nórdica. São egípcios — pirâmides, hieróglifos, deuses e monstros de um panteão completamente diferente. A comunidade especulava sobre isso desde o reboot de 2018, e as imagens parecem confirmar a expansão.

Se a Santa Monica Studio está de fato caminhando para um universo multi-mitológico, o escopo do que God of War pode se tornar muda fundamentalmente. Novas culturas, novos conflitos entre deuses de sistemas de crença distintos — tudo isso se torna possível. Por ora, restam perguntas. Mas o anúncio é claro: God of War ainda não terminou de explorar o que pode ser.

The rumors that had been circulating online for weeks finally found their answer on a June evening when Santa Monica Studio took the stage at State of Play. They were announcing God of War Laufey, and they were not holding back—the presentation included more than twenty minutes of raw gameplay footage, enough to show the world what they had been building.

The State of Play itself ran long, over an hour of announcements and reveals. Marvel's Wolverine opened the show with an extended trailer. Tomb Raider: Legacy of Atlantis appeared somewhere in the middle. Until Dawn 2 got its moment. But the real surprise, the one that seemed to catch even seasoned observers off guard, came at the very end: a new God of War game, and not the one anyone expected.

Faye is dead. That is where the story begins. But death, in the mythology of this universe, is not an ending. She wakes in a place called Everywhen—a kind of afterlife for gods, a realm between realms. And she wakes with a purpose. There are plans she set in motion before she died, safeguards meant to protect Kratos and Atreus. Someone, or something, is trying to undo them. Faye has to stop that from happening.

Making Faye playable marks a significant turn for the franchise. She has always been central to the Norse saga—her death in the previous game set everything in motion, her presence haunted every decision Kratos and Atreus made. But she was never something you could control, never a character whose hands held the weapons or made the choices in real time. Now she is. The gameplay footage showed her moving through Everywhen with her own combat style, her own way of solving the problems in front of her.

But there is something else in that footage, something that suggests the series is about to become much larger than it has been. Scattered throughout the twenty minutes of gameplay are symbols, creatures, and architectural details that do not belong to Norse mythology. They are Egyptian. Pyramids. Hieroglyphics. Gods and monsters from a completely different pantheon. The community has been speculating about this since the 2018 reboot—whether God of War would eventually expand beyond the Norse realms into other mythological systems. The footage seems to confirm it.

If that direction holds, if Santa Monica Studio is truly moving toward a multi-mythology universe where different pantheons exist within the same world, the scope of what God of War can become changes fundamentally. The narrative can expand in ways that were not possible when the series was tethered to a single mythological tradition. New cultures, new stories, new conflicts between gods from entirely different belief systems—all of it becomes possible. The franchise could grow into something genuinely unprecedented in scale.

For now, there are only questions. How does Everywhen connect to the Nine Realms? What is the relationship between Norse gods and Egyptian ones in this world? When will the game release? But the announcement itself is clear: God of War is not finished exploring what it can be.

Faye awakens in Everywhen, a post-life realm for gods, where she must prevent her protective plans for Kratos and Atreus from being destroyed
— Santa Monica Studio, God of War Laufey announcement
A Conversa do Hearth Outra perspectiva sobre a história
Inventor

Why make Faye the protagonist now, after she's already dead? Why not bring her back to the living world?

Model

Because death in this universe is not the end—it's a different kind of existence. Everywhen is not a punishment or a void. It's a space where she can act, where her agency matters in ways it couldn't before. She was always the architect of the family's survival, but always from the shadows. Now she gets to be the one holding the sword.

Inventor

The Egyptian mythology in the footage—is that a hint that the game is actually set in Egypt, or is it something stranger?

Model

It seems to be something stranger. The way the symbols appear in Everywhen suggests that different mythologies exist in the same universe, not as separate worlds but as overlapping realities. That's a much bigger idea than just moving the setting to a new location.

Inventor

Does this mean Kratos and Atreus won't be in the game at all?

Model

They're not playable, but that doesn't mean they're absent. Faye's entire mission is about protecting plans she made for them. They're the reason she's fighting. The story is still about the family, just told from a perspective we've never had before.

Inventor

What happens to the Norse mythology that defined the last two games?

Model

It doesn't disappear. It expands. The Nine Realms are still there, still part of the world. But now we know they're not the only mythology that exists in this universe. That changes everything about how we understand the setting and what stories can be told there.

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