The keyboard becomes an active tool, not just a passive input device.
At COMPUTEX 2026 in Taipei, GIGABYTE stepped forward with a quiet but pointed argument: that the tools in a player's hands deserve the same engineering ambition as the machines beneath them. The AORUS K10 INFINITY keyboard and M10 INFINITY mouse arrive not merely as accessories, but as instruments of measurable self-improvement — devices that watch, respond, and adapt alongside the people using them. In offering real-time performance feedback and browser-based control untethered from traditional software, GIGABYTE gestures toward a future where the boundary between player and peripheral grows ever thinner.
- Competitive gaming's demand for sub-millisecond precision has pushed GIGABYTE to engineer a keyboard that triggers at just 0.1mm of travel and reports to the system 8,000 times per second.
- A 3.1-inch OLED touchscreen embedded in the keyboard deck disrupts the traditional form factor, turning a typing surface into a live performance dashboard mid-match.
- The M10 mouse tackles a long-standing hardware tension — durability versus comfort — by fusing an excimer-coated shell with an aluminum-magnesium alloy base in a single hybrid chassis.
- Both devices abandon the bloated driver software that has long frustrated gamers, replacing it with GiMATE Web Edition, a browser-based platform requiring no installation and accessible from any machine.
- The pairing lands at COMPUTEX as a statement of direction: gaming peripherals are becoming modular, measurable, and increasingly untethered from the desktop ecosystems that once defined them.
At COMPUTEX 2026 in Taipei, GIGABYTE made the case that peripherals deserve the same engineering ambition as the machines they connect to. The AORUS K10 INFINITY keyboard and M10 INFINITY mouse are built around granular control — the idea that a competitive player's edge lives as much in their hands as in their hardware.
The K10 keyboard runs on magnetic switches adjustable to a 0.1mm actuation point, with independent tuning available per key. Polling at 8000 Hz, it cuts latency to fractions of a millisecond, and its switches are rated for 100 million keystrokes. Three tilt angles let players dial in their wrist position. Most strikingly, a 3.1-inch OLED touchscreen sits embedded in the keyboard deck itself — serving not just as a settings hub, but as a live performance monitor. GIGABYTE calls the feature Combat Power: it tracks actions per minute, key mileage, precision, and error count in real time, letting players read their own performance at a glance and adjust trigger points mid-match.
The M10 INFINITY mouse matches the keyboard's 8K polling rate and pairs optical switches with a hybrid construction — an excimer-coated shell for tactile comfort over an aluminum-magnesium alloy base for rigidity and consistent glide. The design is a deliberate answer to a familiar trade-off between durability and feel.
Neither device requires traditional driver software. GiMATE Web Edition runs entirely in a browser, making peripheral customization — trigger points, key remapping, lighting, performance metrics — portable across any machine with internet access. Both devices ship in black and a new ICE white colorway, and are on display at the GIGABYTE booth at COMPUTEX. The move toward browser-based control reflects a broader industry drift away from heavy software suites and toward lighter, more modular systems — a shift that mirrors how seriously gaming hardware now takes the humans holding it.
At COMPUTEX 2026 in Taipei, GIGABYTE introduced two pieces of gaming hardware designed around a single principle: that the peripherals matter as much as the machine itself. The AORUS K10 INFINITY keyboard and M10 INFINITY mouse represent the company's bet that competitive gamers will pay for granular control over how their equipment responds to their hands.
The K10 keyboard is built on magnetic switches that can be tuned to trigger at 0.1 millimeters of travel—a level of precision that lets players adjust actuation point independently for different keys. The keyboard polls at 8000 Hz, meaning it reports its state to the computer 8,000 times per second, cutting latency to fractions of a millisecond. It supports multi-stage trigger settings and custom macros, and the switches are rated for 100 million keystrokes. A variable tilt system offers three angles—6, 8, and 13 degrees—so players can find the wrist position that suits their grip.
But the K10's most distinctive feature is its built-in display: a 3.1-inch OLED touchscreen with 311 pixels per inch, embedded directly into the keyboard deck. This screen serves as a control hub for profiles, trigger settings, and lighting, but its primary function is something GIGABYTE calls Combat Power. The feature tracks real-time gameplay metrics—actions per minute, key mileage, precision, and error count—turning the keyboard into a live feedback device. A player can glance down mid-match and see exactly how their performance is trending, then adjust their trigger points on the fly.
The M10 INFINITY mouse complements the keyboard with optical switches and an 8K polling rate, matching the keyboard's responsiveness. Its construction blends materials: an excimer-coated shell designed to feel smooth against skin, paired with an aluminum-magnesium alloy base for structural rigidity and consistent glide across a mousepad. The hybrid approach aims to solve a common trade-off in gaming mice—durability versus tactile comfort.
Neither device requires traditional driver software. GIGABYTE introduced GiMATE Web Edition, a browser-based control platform that lets users customize and monitor both peripherals without installing anything. The software runs in a web browser, making it portable across machines and operating systems. Players can adjust trigger points, remap keys, customize lighting, and monitor performance metrics from any computer with internet access.
The K10 and M10 will ship in standard black and a new ICE white colorway, giving players aesthetic options to match their setup. Both devices are on display at the GIGABYTE Consumer Booth at COMPUTEX, where visitors can test the keyboard's touchscreen and feel the mouse's hybrid construction firsthand. The shift toward browser-based peripheral management signals a broader industry move away from bloated driver suites toward lighter, more portable control systems—a practical convenience that also reflects how gaming hardware is becoming increasingly modular and customizable.
Citas Notables
The lineup extends innovation beyond the system to every player interaction.— GIGABYTE, on the K10 and M10 design philosophy
La Conversación del Hearth Otra perspectiva de la historia
Why does a keyboard need a touchscreen? Isn't that just adding complexity?
It's not about complexity—it's about real-time feedback during play. A player can see their actions per minute and error count without alt-tabbing or looking away from the game. That's the whole point.
So it's a performance monitor built into the hardware itself.
Exactly. And it's also a control surface. You can adjust your trigger points mid-match if you feel like you're missing shots or making mistakes. The display makes the keyboard an active tool, not just a passive input device.
The 0.1mm trigger adjustment sounds absurdly precise. Does that level of granularity actually matter to players?
In competitive games, yes. Different games reward different actuation points. A fighting game might need a faster trigger than a strategy game. The K10 lets you dial that in per key, per profile. It's the difference between a tool and a tool that fits your hand.
And the browser-based software—is that a cost-cutting move, or a genuine improvement?
Both. It's cheaper to maintain than traditional drivers, but it's also genuinely better for users. You can configure your mouse and keyboard from any computer, any browser. No installation, no bloat. That's a real shift in how peripheral makers are thinking about software.