Final Fantasy XIV, once so popular it had to close its own digital storefronts, now faces the quieter crisis of a loyal audience slowly drifting away. Square Enix, watching a 22 percent player decline and a 45 percent drop in operating profit, has arrived at a humbling recognition: the players already inside the game matter more than the strangers who never came. Director Naoki Yoshida — the man who once rescued the game from a failed launch — is now applying that same instinct for reinvention to a different kind of failure: a design that asked too much of people whose lives had simply grown f