The world is bigger than anything the saga has delivered before
En el umbral de una conclusión largamente esperada, Square Enix reveló en el Summer Game Fest el nombre y la forma definitiva del cierre de su trilogía: Final Fantasy VII Revelation llegará en primavera de 2027. Lo que comenzó como rumor y promesa se convierte ahora en certeza tangible, con un mundo más vasto que cualquiera de sus predecesores y una batalla final que condensa décadas de mitología compartida. La revelación no es solo la de un título, sino la de un estudio que declara, con imágenes, que está listo para cerrar el círculo.
- Años de especulación sobre el nombre, la fecha y el alcance del tercer capítulo terminaron en una sola presentación en el Summer Game Fest.
- El tráiler, extenso y pulido, mostró un mundo abierto sin las restricciones de las entregas anteriores, con Vincent y Cid como personajes jugables por primera vez en la trilogía.
- La confirmación de lanzamiento en PS5, Xbox Series X|S, PC y Nintendo Switch 2 rompe con la exclusividad PlayStation que había rodeado al proyecto desde sus inicios.
- La ventana de lanzamiento —primavera de 2027— es firme, y el nivel de detalle mostrado sugiere un desarrollo ya muy avanzado.
- El mayor desafío que queda es narrativo: cerrar una historia que ha reinterpretado libremente el original de 1997 de un modo que satisfaga tanto a veteranos como a nuevos jugadores.
Durante años circuló bajo el nombre provisional de Final Fantasy VII Remake Part 3, alimentando rumores y teorías. En el Summer Game Fest, Square Enix puso fin a la incertidumbre: el juego se llama Final Fantasy VII Revelation y llegará en primavera de 2027 a todas las plataformas principales.
El tráiler presentado fue largo y detallado, la clase de material que un estudio solo muestra cuando confía plenamente en lo que tiene. El mundo es el más grande de la saga, sin las fronteras que limitaban las entregas anteriores, y los entornos exhiben la fidelidad visual que Square Enix ha convertido en su sello. En el centro de la historia, Sephiroth y un meteorito en caída libre definen las apuestas: el destino del planeta.
Dos incorporaciones destacan en el apartado jugable: Vincent, que había permanecido al margen en los dos primeros juegos, y Cid se suman ahora al elenco de personajes controlables, ampliando las posibilidades tácticas del sistema de combate.
La exclusividad PlayStation, que había marcado el proyecto desde sus orígenes, queda atrás. Revelation llegará también a Xbox Series X|S, PC y Nintendo Switch 2, en línea con la estrategia multiplataforma que los grandes publishers han adoptado en los últimos años.
Lo que aún está por verse es cómo la narrativa cierra un arco que se ha permitido libertades considerables respecto al original de 1997. La extensión y confianza del material mostrado sugieren que Square Enix cree haber encontrado esa respuesta.
For years, it lived in the rumor mill under a placeholder name—Final Fantasy VII Remake Part 3. But at Summer Game Fest, Square Enix ended the speculation. The game is called Final Fantasy VII Revelation, and it is coming.
This is the trilogy's closing chapter, and by every measure shown so far, it is the largest. The world is bigger than anything the saga has delivered before. The stakes are planetary: Sephiroth stands at the center of a final confrontation, the sky split by a falling meteor, monstrous planetary guardians unleashing chaos, and the very future of the world hanging in the balance. Cloud and his companions must face what comes next to end a conflict that has defined the entire remake project.
The gameplay trailer—extensive, polished, clearly the work of a studio deep into production—revealed two significant additions to the playable roster. Vincent, a character who has remained on the sidelines through the first two games, is now fully playable. Cid joins him. Both can be selected for battles, expanding the tactical options available to players navigating the game's strategic and dynamic combat system.
The scale is what strikes you first. Players will traverse an open world without the boundaries that constrained earlier entries. The environments shown in the trailer suggest a planet rendered with the visual fidelity Square Enix has become known for—detailed, vast, and designed to reward exploration. The developer held nothing back in the presentation; the footage runs long and comprehensive, a signal that the game is far along in development.
One detail that had circulated in advance but now stands confirmed: Revelation will not remain a PlayStation exclusive. The game is coming to PS5, Xbox Series X|S, and PC. Nintendo Switch 2 will also receive a version. This marks a significant departure from the original Final Fantasy VII's PlayStation legacy and reflects the modern multiplatform strategy of major publishers.
A release window has been set: spring 2027. No exact date has been announced, but the timeframe is firm. That gives the studio roughly a year to polish what is already visibly advanced. The trailer itself suggests confidence—the kind of extended, detailed showcase that studios only release when they know what they are showing works.
What remains to be seen is how the narrative resolves a story that has been building across two full games and multiple supplementary titles. The remake has taken liberties with the original's plot, introducing new characters and recontextualizing familiar moments. Revelation will need to land that final chapter in a way that satisfies both those who remember the 1997 original and those who have only known this reimagined version. The extensive footage shown suggests Square Enix believes it has done exactly that.
Notable Quotes
Cloud and his companions must face what comes next to end a conflict that has defined the entire remake project— Square Enix, via official presentation
The Hearth Conversation Another angle on the story
Why reveal it now, at Summer Game Fest specifically? Why not wait until closer to launch?
Summer Game Fest is where the industry shows its hand when it's confident. A trailer this extensive—this polished—signals that Square Enix has nothing to hide. They're saying: look, this is real, it's done, we're ready.
The multiplatform release surprised some people. Why break the PlayStation exclusivity now?
The original game was PlayStation-bound because that's where the audience was in 1997. But the remake has always been about reaching everyone. By 2027, keeping it exclusive would be leaving money and players on the table. Nintendo Switch 2 especially—that's a new audience that didn't exist when the first remake launched.
Vincent and Cid being playable—is that a big deal?
It changes how you experience the final battle. You're not just watching Cloud's story anymore. You're controlling multiple perspectives on the same conflict. That's a structural choice, not just a roster addition.
The world being the largest in the saga—does that mean more content, or just more space?
The trailer suggests both. But there's a risk: bigger doesn't always mean better. What matters is whether that world has something to say about the story being told.
Spring 2027 is still a year away. What could go wrong between now and then?
Nothing catastrophic, probably. The footage looks finished. But games slip. And the weight of expectation on a finale like this is immense. One misstep in the last act could reshape how people remember the entire trilogy.