Eight More Must-Watch Speedruns at Summer Games Done Quick 2021

The schedule was not fixed. It shifted constantly as runs finished ahead of or behind estimates.
Summer Games Done Quick is a live event where speedrun start times change throughout the week based on how quickly previous runs finish.

Once a year, the speedrunning community transforms the act of playing video games into something quietly remarkable — a marathon of precision, creativity, and shared obsession held in service of humanitarian medicine. Summer Games Done Quick 2021, running through the week of July 4th, gathered world-record holders and devoted practitioners to race through beloved and obscure games alike, with every glitch and shortcut channeling donations toward Doctors Without Borders. It is a strange and genuine alchemy: the most intimate knowledge of fictional worlds converted, frame by frame, into real-world care.

  • A week-long live marathon is already in motion, with runs stacked back-to-back and no pause in the momentum — missing a window means missing it entirely.
  • The schedule is a living document, shifting constantly as runners finish ahead of or behind their estimates, demanding active attention from anyone hoping to catch a specific run.
  • From a 25-minute Ratchet & Clank sprint to back-to-back DOOM Eternal Nightmare runs, the technical ambition on display makes the gap between casual play and elite mastery feel almost philosophical.
  • Donations flow in real time to Doctors Without Borders, meaning every frame-perfect input and every discovered glitch carries weight beyond the screen.
  • Viewers are urged to check the official tracker regularly — the only reliable map through a week that refuses to hold still.

Summer Games Done Quick 2021 was already underway when the week opened, its schedule dense with back-to-back speedruns selected for their spectacle, their history, or their sheer audacity. The event was a fundraiser for Doctors Without Borders, which meant every skip and glitch was happening in service of something larger than any individual game.

The week's highlights spanned decades of gaming. TikTak, the current world record holder, was set to run Shadow of the Colossus on PS4 in Any% Hard — a two-hour window for a game most players would take far longer to finish. Tuesday brought Blast Corps, Rare's overlooked N64 cult classic, at an early-morning slot, followed that afternoon by The Mexican Runner dismantling Battletoads in 100% form — a run made remarkable by the game's legendary brutality. Wednesday offered a 25-minute New Game+ sprint through Ratchet & Clank: Into the Nexus, a title freshly relevant after the release of Rift Apart.

Thursday packed in two consecutive DOOM Eternal Ancient Gods runs on Nightmare difficulty, each estimated at 30 minutes — a pace that anyone who had survived that mode would recognize as extraordinary. The same day's overnight slot featured Arabian Nights, a deliberately terrible game run precisely because of its aggressive mediocrity. Friday brought Factorio, its industrial systems optimized at speed by Franqly, and Saturday closed with abney317 tearing through Mario Kart 64's 150cc All Cups in an estimated 35 minutes, exploiting every shortcut the community had ever found.

One caveat shadowed all of it: the schedule was never fixed. As a live event, SGDQ shifted constantly around its estimates, and the only way to catch a specific run was to check the official tracker regularly. The times were a starting point, not a promise.

Summer Games Done Quick 2021 was already underway when the week began, and the marathon had barely crested its first day. The schedule ahead was dense—a succession of speedruns stacked back-to-back, each one selected because someone, somewhere, had decided it was worth watching. The event itself was a fundraiser for Doctors Without Borders, which meant that every skip, every glitch, every frame-perfect input was happening in service of something beyond the game itself.

The runs worth your time started almost immediately. TikTak, the current world record holder for Shadow of the Colossus on PlayStation 4, was set to run the game on Any% Hard difficulty later that same day at 3:55 PM EDT. The estimate was two hours—a clean, impressive window for a game that most players would take considerably longer to finish. Shadow of the Colossus had appeared at Games Done Quick events before, but usually in its PS3 remaster form. This time, it would be the newer PS4 remake on display, which meant viewers would see a slightly different visual presentation of the same speedrunning techniques.

By Tuesday morning, the focus shifted backward in time. Nielde was scheduled to run Blast Corps, the Rare-developed N64 title that launched early in the console's life and never quite achieved the household name status of GoldenEye or Perfect Dark, yet somehow accumulated a devoted following among '90s kids who had burned hours into its destruction-focused gameplay. The run was set for 6:23 AM EDT—an ungodly hour, but the kind of time slot that speedrunning marathons inevitably fill. Later that same Tuesday afternoon, The Mexican Runner, one of the most prolific Battletoads speedrunners in the community, would tackle the NES classic in its 100% form at 1:01 PM EDT. Battletoads had earned its reputation for punishing difficulty, and watching someone dismantle it at high speed was always a spectacle worth losing sleep over.

Wednesday brought Ratchet & Clank: Into the Nexus, a game that had recently been thrust back into relevance by the release of Rift Apart on PlayStation 5. Mobius was running a New Game+ speedrun, and the entire thing was estimated to take just 25 minutes. The run was scheduled for 3:35 PM EDT. Thursday's slate included two back-to-back DOOM Eternal runs—both parts of the Ancient Gods DLC, both on Nightmare difficulty, both performed by BloodShot9001. Each segment was estimated at 30 minutes, which meant anyone who had ever tried to survive DOOM Eternal on Nightmare knew exactly how impressive that pace would be. These runs were set to begin at 6:24 PM EDT.

Thursday also featured Arabian Nights, a deliberately bad game that had earned its place on the schedule precisely because it was so aggressively mediocre. Goost's Any% with Dialogue run was happening at 4:17 AM EDT—deep in the night, in that zone where the marathon's energy shifts into something stranger and more experimental. Friday brought Factorio, an open-world game built around industrial efficiency, which meant watching a speedrunner optimize systems that most casual players would spend hours fumbling through. Franqly was handling that one at 10:37 AM EDT.

The final day, Saturday, July 10th, included abney317's run of Mario Kart 64 at 12:36 PM EDT. This was a 150cc All Cups with Skips run, which meant the speedrunner would be exploiting every glitch and shortcut the community had discovered over the years to blast through each race in a total estimated time of 35 minutes. It was the kind of run that looked almost impossible until you watched someone do it.

One crucial detail hung over all of this: the schedule was not fixed. Summer Games Done Quick, being a live event, shifted constantly as runs finished ahead of or behind their estimates. The times listed were accurate only at the moment they were published. By the time viewers actually tuned in, the start times would have drifted, sometimes by minutes, sometimes by hours. Checking the official SGDQ 2021 schedule regularly was not optional—it was the only way to catch the runs you actually wanted to see.

Since Summer Games Done Quick is a live event, the schedule is something that's constantly shifting.
— Event organizers
La Conversación del Hearth Otra perspectiva de la historia
Inventor

Why does a speedrunning marathon need a schedule at all? Can't people just tune in whenever?

Model

They could, but then you'd miss the specific runs you came for. The schedule tells you when TikTak is running Shadow of the Colossus versus when someone else is running Mario Kart. Without it, you're just watching a stream.

Inventor

But you said the schedule changes constantly. So what's the point of publishing it?

Model

It's a snapshot. It's accurate enough to plan around, but you have to stay flexible. A run might finish 20 minutes early, which pushes everything after it up the timeline. By Friday, the times could be completely different from what was posted on Monday.

Inventor

That sounds chaotic.

Model

It is, a little. But that's also part of the appeal. You're watching something live, something that can't be edited or controlled. The schedule is just your best guess at what's coming next.

Inventor

And all of this is raising money for Doctors Without Borders?

Model

Yes. Every run, every donation, every viewer watching at 4 AM to see a deliberately bad game—it all goes toward the same place. That's what ties it together.

Inventor

So you're telling me people are waking up at 4 in the morning to watch someone speedrun a bad game for charity?

Model

Exactly. And they'll probably do it again next year.

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