Complete Far Far West Woodlands grave guide: All 10 locations mapped

The grave is just behind the wrecked ship, waiting in the swamp.
The first grave in the Woodlands sits at the top of the map, marking the beginning of a spookier hunt than previous areas.

In the digital wilderness of Far Far West, players are drawn once more into the ancient ritual of seeking what is hidden — this time through a fog-laden forest where ten graves await discovery. The Woodlands area, darker and more atmospheric than its predecessors, offers both challenge and reward, promising 1,000 souls to those patient enough to read the landscape. It is a reminder that even in virtual worlds, the journey through unsettling terrain often yields the most meaningful returns.

  • The Woodlands raises the stakes with a genuinely eerie atmosphere — swarming bees, dense canopy, and ambient gloom that transforms a collectible hunt into something that feels like trespassing.
  • Ten graves are scattered across the map with no obvious path, creating the tension of an incomplete puzzle that nags at completionists who've already cleared the Desert, Far West, and Canyon.
  • Landmarks like a wrecked ship, a half-submerged dead tree, a minecart track, and a lighthouse serve as navigational anchors, giving players a way to orient themselves through the disorienting forest.
  • The relatively flat terrain offers relief — mounts can be used freely, and a loose numbered route from north to south helps players move efficiently without backtracking.
  • The reward of 1,000 souls upon collecting all ten graves gives the expedition a clear finish line, with a bonus disc fragment hidden inside the lighthouse for those chasing a separate collection.

Having already combed through the Desert, Far West, and Canyon maps, players arriving in the Far Far West Woodlands will find the atmosphere markedly different — thicker, gloomier, and punctuated by the ambient threat of swarming bees. It feels less like a treasure hunt and more like venturing somewhere uninvited. Still, the reward holds: find all ten graves and walk away with 1,000 souls.

The terrain, at least, is forgiving. The Woodlands is mostly flat, allowing players to mount up and cover ground quickly. The numbered route offered here is a suggestion shaped by the map's geography, though spawn location may shift where any given run begins.

The journey starts at the map's northern edge, where a wrecked ship marks the first grave on a small swampy outcrop. Nearby, a massive dead tree partially submerged in a creek holds the second. The third is tucked behind a wooden wall beneath a water tower, just past a long ramp structure — climb that ramp afterward to find the fourth on a ledge at its top. The fifth requires riding a minecart along a raised track toward a cave entrance, then jumping off just before going in.

Pushing east toward the coast, the sixth grave sits at the base of a cliff among Marauders worth watching for. A short detour southwest leads to a clearing on a ledge above a barn, where the seventh grave rests near a visible zipline. The eighth is tucked beneath a rickety wooden bridge just south of there.

The final stretch heads west to a small pier flanked by houses, where the ninth grave hides behind crates in a corner. The tenth and last sits at the rear of a lighthouse in the map's far southwest — a structure that can be climbed by zipline and contains a disc fragment for those tracking that separate collection. With all ten found, the Woodlands is finished and the souls are earned.

If you've already picked through the Desert, Far West, and Canyon maps hunting for graves, the Woodlands area in Far Far West is waiting for you next—and it's considerably more unsettling than what came before. The thick forest canopy, the ambient threat of swarming bees, and the general gloom of the place make it feel less like a treasure hunt and more like an actual expedition into somewhere you shouldn't be. But the reward is the same as always: find all 10 graves, and you'll pocket 1,000 souls.

The good news is that the Woodlands map, despite its spooky atmosphere, is relatively forgiving terrain-wise. It's mostly flat, which means you can mount up and cover ground quickly rather than picking your way through treacherous cliffs or navigating around obstacles. That said, your route will depend partly on where you spawn in, so the numbered sequence we've laid out is a suggestion, not a mandate.

Start at the top of the map, where the first grave sits on a small outcrop of land jutting into a swampy area. You'll know you're close when you spot a wrecked ship nearby—the grave is just behind it. From there, you'll want to move toward the cluster of graves two through five, which are all grouped relatively close together. The second grave waits at the base of a massive dead tree that's partially submerged in a small creek. As you approach that area, you'll notice a long wooden ramp-like structure; don't head up it yet. Instead, look for the wooden wall beneath the water tower behind that ramp—that's where the third grave is hidden.

Once you've collected the third, climb that wooden ramp you passed earlier. At the top, on a ledge at the end of the structure, you'll find the fourth grave. The fifth one requires a bit more navigation: head east and look for a minecart track running along a raised bridge. Ride the minecart up toward the cave entrance, but jump off before you actually enter—the grave is right there at the exit point.

Now you'll push east toward the coast, roughly 300 meters away. The sixth grave sits at the foot of a cliff, and you'll notice some Marauders in the area, so be prepared for that. From there, swing southwest into a small clearing surrounded by trees on a ledge that overlooks a barn. A zipline is visible on the opposite side of the clearing—the seventh grave is in that clearing itself. The eighth grave is a short ride south, positioned directly underneath a rickety wooden bridge that spans the terrain below.

For the final two, head west until you reach a small pier with a handful of houses clustered nearby. The ninth grave is tucked into a corner behind some crates at that location. The last grave is in the far southwest corner of the map, where a lighthouse stands. You can actually climb the lighthouse using a zipline, and inside you'll find one of the game's disc fragments if you're collecting those, but the grave itself is on the ground at the rear of the lighthouse structure. Once you've collected all ten, you're done with the Woodlands—and 1,000 souls richer.

A Conversa do Hearth Outra perspectiva sobre a história
Inventor

Why does the Woodlands map feel different from the ones before it?

Model

It's the atmosphere. The forest is thick enough that you lose sight lines, and the bees aren't just flavor—they're an actual hazard. The earlier maps felt like puzzles. This one feels like you're trespassing.

Inventor

Is the flat terrain actually an advantage, or does it just mean less interesting navigation?

Model

It's genuinely an advantage. You can move fast, which matters when you're hunting ten separate locations. The trade-off is that there's nowhere to hide from the bees, and the landmarks are more spread out than they look on the map.

Inventor

The graves seem to cluster around specific structures—the ramp, the minecart, the lighthouse. Is that intentional?

Model

Almost certainly. The game wants you to explore those landmarks anyway. The graves are just the excuse to make you actually look at what's there—the wrecked ship, the dead tree, the pier. You're not just collecting; you're mapping the world.

Inventor

What's the hardest grave to find?

Model

Probably the third one. It's tucked behind a water tower, and the wooden ramp right next to it is so visually dominant that your eye goes there first. You have to deliberately ignore the obvious thing.

Inventor

And the lighthouse at the end—is that the finale, or just another grave?

Model

It feels like the finale. It's in the corner of the map, it's the tallest structure you'll see, and there's a disc fragment up there too. The game is telling you that's where the Woodlands chapter ends.

Quer a matéria completa? Leia o original em Polygon ↗
Fale Conosco FAQ