IO Interactive Charts Future Beyond Hitman With Project Fantasy RPG

A studio in transition, betting it can do both.
IO Interactive is maintaining licensed franchises while building an original online RPG in advanced development.

IO Interactive, the Copenhagen studio long defined by the quiet precision of Agent 47, is stepping beyond the boundaries of licensed worlds into territory entirely its own. With Project Fantasy—an online fantasy RPG now in advanced development—the company signals that its ambitions have outgrown the franchises that made it. This is the familiar human story of a craftsman who, having mastered another's tools, reaches for the chance to build something of their own.

  • IO Interactive has confirmed Project Fantasy is in advanced development, marking the studio's boldest departure from the spy-thriller identity it has spent years carefully constructing.
  • The announcement creates tension between two competing futures: sustaining the licensed franchises that pay the bills and funding an original live-service RPG in one of gaming's most unforgiving genres.
  • Post-game content for 007 First Light has been outlined, but the absence of a New Game+ mode signals where the studio's attention and resources are actually flowing.
  • A Bond sequel has not been ruled out, but it sits in a waiting room while Project Fantasy occupies the main stage—leaving fans of espionage gameplay in deliberate uncertainty.
  • The studio is betting it can operate as a multi-franchise developer simultaneously, a wager whose outcome will depend on execution, community trust, and sustained creative energy across very different kinds of games.

IO Interactive, the Copenhagen-based studio behind Agent 47's methodical assassinations and the recent 007 First Light, has announced it is moving into unfamiliar ground. Project Fantasy, an online fantasy RPG, has reached an advanced stage of development—the company's most significant departure yet from the spy-thriller franchises that have shaped its identity.

For years, IO Interactive built its reputation on the Hitman series and its culture of meticulous, improvisational design within carefully constructed spaces. The James Bond license extended that sensibility into espionage. Both established the studio as a trusted steward of premium intellectual property. But leadership has made clear that the future will not be defined by existing franchises alone.

Project Fantasy is structurally different from anything IO Interactive has attempted before—an original world built for long-term live-service engagement rather than a licensed property handed down with expectations attached. The fact that the studio felt ready to discuss it publicly suggests internal development has crossed meaningful thresholds.

On the licensed side, post-game content for 007 First Light has been confirmed, though without a New Game+ mode. A sequel to the Bond game remains possible but is clearly not the immediate priority. The studio is not walking away from the franchises that sustained it—it simply no longer wishes to be defined entirely by them.

The stakes are real. A successful Project Fantasy could transform IO Interactive from a custodian of other people's worlds into a creator of its own. A stumble could drain the resources and focus needed to maintain the licensed work that currently anchors the studio. For now, IO Interactive is betting it can do both—and that bet is the most interesting thing the studio has announced in years.

IO Interactive, the studio behind the methodical assassinations of Agent 47 and the recent James Bond adventure 007 First Light, is charting a course into unfamiliar territory. The Copenhagen-based developer has confirmed that Project Fantasy, an online fantasy RPG, has reached an advanced stage of development—marking the company's most ambitious pivot yet away from the spy-thriller franchises that have defined its recent output.

For years, IO Interactive built its reputation on the Hitman series, a franchise centered on meticulous planning and improvisation within tightly designed spaces. The studio then licensed the James Bond property, delivering 007 First Light, which brought similar methodical gameplay to the world of espionage. Both projects established IO Interactive as a studio capable of handling premium licensed intellectual property with care and creative vision. But the company's leadership has made clear that the future extends beyond these established properties.

Project Fantasy represents something structurally different from what IO Interactive has done before. An online RPG set in a fantasy world, it signals the studio's intention to build original worlds and long-term live-service experiences rather than rely solely on existing franchises. The project has progressed far enough that the studio felt confident discussing it publicly, suggesting internal milestones have been met and the vision is solidifying.

Meanwhile, the studio has addressed the immediate future of its licensed work. Post-game content for 007 First Light has been detailed, though notably it will not include a New Game+ mode—a feature that would allow players to restart the campaign with enhanced abilities or modified difficulty. This decision reflects the studio's focus on other initiatives. Still, IO Interactive has not closed the door entirely on returning to the Bond universe. A sequel to 007 First Light remains possible, though it is clearly not the studio's immediate priority.

What emerges from these announcements is a studio in transition. IO Interactive is not abandoning the franchises that have sustained it, but it is no longer content to be defined by them. The long-term strategy appears to position the company as a multi-franchise developer capable of stewarding both established properties and original creations. Project Fantasy, in its advanced development stage, represents a bet that IO Interactive can succeed in a crowded space of online fantasy games—a space where execution, community management, and sustained content updates will determine success or failure far more than the studio's pedigree in single-player design.

The stakes are significant. A successful Project Fantasy could establish IO Interactive as a creator of worlds, not merely a custodian of others' intellectual property. A misstep could consume resources and attention needed for the licensed work that currently sustains the studio. For now, the company is betting it can do both—maintain excellence in the franchises that built its reputation while building something new from the ground up.

IO Interactive has not closed the door entirely on returning to the Bond universe, though a sequel is clearly not the immediate priority.
— Studio leadership (paraphrased from official statements)
A Conversa do Hearth Outra perspectiva sobre a história
Inventor

Why would a studio that's mastered licensed franchises suddenly want to build an original IP in such a crowded genre?

Model

Because licensed work, no matter how well-executed, has an expiration date. You're always working within someone else's rules, someone else's universe. An original RPG is a long-term asset the studio owns entirely.

Inventor

But online fantasy RPGs are notoriously difficult to launch and sustain. Isn't that a bigger risk than another Bond game?

Model

Absolutely. But the calculus has shifted. A new Bond game would be successful, sure—but it's predictable. Project Fantasy is the bet on what IO Interactive could become if it wasn't always serving someone else's vision.

Inventor

The fact that they're not including New Game+ in 007 First Light—does that suggest they're winding down support?

Model

It suggests their resources are being allocated elsewhere. New Game+ is a relatively straightforward feature. Its absence signals where the studio's focus actually is.

Inventor

Is it possible they're just being honest about what 007 First Light is—a complete experience that doesn't need replaying?

Model

Possible, yes. But combined with the openness to a sequel rather than commitment to one, it reads like a studio that's already moved on mentally.

Inventor

What happens if Project Fantasy fails?

Model

Then IO Interactive becomes a cautionary tale about overreaching. But if it succeeds, they're no longer dependent on whoever owns the next spy franchise.

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