PlayStation State of Play: 5 Must-Watch Trailers From June Showcase

A franchise willing to genuinely reinvent itself
On God of War: Laufey's shift to Faye as protagonist and its experimental direction.

On June 2, Sony's PlayStation State of Play offered more than twenty windows into gaming's near future — a ritual of anticipation that, beneath its commercial surface, speaks to something older: the human hunger for story, surprise, and the resurrection of things we thought were gone. From a slasher sequel thirteen years dormant to a legendary franchise willing to replace its own hero, the showcase reminded us that reinvention is not betrayal, but perhaps the most faithful act of all.

  • Until Dawn 2 arrived without warning after thirteen years of silence, and its trailer wasted no time proving that consequences in this world still have teeth.
  • Stuntman: Hollywood resurrected a franchise so long absent it had nearly been forgotten, reframing itself around the choreography of cinematic danger rather than raw speed.
  • Tomb Raider: Legacy of Atlantis absorbed a delay to February 2027 with enough visual confidence to make the wait feel like patience rather than punishment.
  • Kemuri announced Ikumi Nakamura's post-Tango debut with a three-player yokai hunt that answered years of speculation with color, energy, and clarity.
  • God of War: Laufey closed the show with ten minutes of gameplay that crossed from trailer into manifesto — Faye replaces Kratos, and the franchise appears genuinely unafraid of what that means.

Sony's June 2 State of Play ran for over an hour and delivered more than twenty trailers, but the showcase's real value lived in its surprises rather than its marquee bookends.

Until Dawn 2 was perhaps the sharpest of those surprises. Thirteen years after the original, Firesprite stepped in where Supermassive left off, setting their sequel on a tropical island with a group of ghost hunters and a slasher threat. The trailer earned its reveal by doing what the series demands: showing consequences land hard, and early.

Stuntman: Hollywood felt like something recovered from a vault. Nearly two decades after Stuntman: Ignition disappeared from the cultural conversation, Saber Interactive brought the franchise back with a reframed premise — players choreograph stunt sequences inspired by real films and television, not just race through them. The reveal had the confidence of a well-executed stunt itself.

Tomb Raider: Legacy of Atlantis absorbed a delay to February 2027, but the new footage suggested the developers understood the weight of remaking something beloved. The postponement began to feel less like a setback and more like care.

Kemuri introduced Ikumi Nakamura's studio Unseen Games to the world with a vibrant three-player action game built around yokai hunting — a debut that answered years of anticipation without overselling itself. Bancho the Chef, a prequel from Dave the Diver studio Mintrocket, also earned its place in the conversation through sheer charm.

The moment that will outlast all others, though, was God of War: Laufey. Ten minutes of gameplay footage — starring Faye in place of Kratos — crossed some threshold between preview and declaration. The franchise is willing to genuinely reinvent itself, and watching it move, strange and assured, felt less like a trailer and more like a promise.

Sony's PlayStation State of Play on June 2 ran for more than an hour, flooding the screen with over twenty trailers and gameplay reveals. The showcase opened with Marvel's Wolverine and closed with a ten-minute deep dive into God of War: Laufey, but the real story wasn't in the bookends—it was in the surprises buried in between, the ones that made you sit up straighter in your chair.

Until Dawn 2 landed like a shock. Thirteen years had passed since the original Until Dawn, and Supermassive Games had moved on to other projects. But Firesprite picked up the torch, and their reveal trailer did something elegant: it established the setup (a group of ghost hunters on a tropical island), introduced the threat (a slasher killer), and then immediately undercut the premise by killing off a character named Luke. The trailer understood that in a game built on choice and consequence, the audience needed to see those consequences bite early and hard.

Stuntman: Hollywood felt like an archaeological discovery. Nearly two decades had passed since Stuntman: Ignition, and the franchise had vanished so completely that its absence barely registered anymore. Saber Interactive brought it back by reframing the entire concept: you're not just racing, you're choreographing the stunt work for sequences inspired by actual films and television shows. The reveal trailer teased possibilities before pulling back the curtain, and the presentation itself felt like a stunt—confident, surprising, fun.

Tomb Raider: Legacy of Atlantis had been delayed to February 12, 2027, which stung. But the new trailer made the wait feel justified. This is a remake of a legendary adventure game that had been crying out for restoration, and what's on screen now suggests the developers understood the weight of that responsibility. The game is looking increasingly sharp, increasingly worth the postponement.

Kemuri arrived as the debut from Unseen Games, the studio founded by Ikumi Nakamura after she left Tango Gameworks. The internet had been waiting to see what she would do next, and the gameplay reveal answered the question with a vibrant three-player action game about hunting yokai. The trailer did the work of introduction cleanly, setting the stage without overselling.

Bancho the Chef deserved a spot in the conversation, even though the showcase had delivered so much that narrowing the field felt almost arbitrary. Mintrocket, the studio behind Dave the Diver, revealed a prequel exploring the origins of the sushi master Bancho. The presentation was silly, purposefully so, and it landed with the kind of charm that made you want to see more.

But the moment that will linger longest is God of War: Laufey. Ten minutes of gameplay footage crossed some invisible threshold between trailer and something else entirely—a statement of intent. This is a new mainline God of War game, and it stars Faye instead of Kratos. The rumors had circulated for years, but seeing it in motion, watching it unfold with its strange and wonderful direction, felt like witnessing a franchise willing to genuinely reinvent itself. Marvel's Wolverine had its moments, but when the dust settled, it was clear that God of War had claimed the showcase.

A new mainline God of War game, one starring Faye rather than Kratos, has been long rumored—but to finally see it in action, and for it to look so damned weird and wonderful, really is worth celebrating.
— Showcase analysis
The Hearth Conversation Another angle on the story
Inventor

Why does Until Dawn 2 land harder than the others, even though it's essentially a familiar premise—ghost hunters, island, killer?

Model

Because the trailer kills a character named Luke in the first act. It's not just showing you the setup; it's showing you that your choices will have teeth. That's the whole game in miniature.

Inventor

And Stuntman: Hollywood—that's a franchise that's been dormant for nearly twenty years. How does it come back without feeling like a relic?

Model

By changing what the game is about. It's not just racing anymore; you're designing stunt sequences for real movies and TV. That reframing makes it feel contemporary, even though the core idea is old.

Inventor

Kemuri seems like the quietest reveal of the bunch. Why does it deserve to be here?

Model

Because Ikumi Nakamura had been off the radar, and people were genuinely curious what she'd do next. The game itself—three-player yokai hunting, vibrant art—answers that question clearly. It doesn't need to shout.

Inventor

God of War: Laufey is the closer, and it's not even technically a trailer. Why does that matter?

Model

Because at ten minutes, it stops being marketing and becomes something closer to a statement. You're not being sold on the idea; you're being shown the execution. And the execution is weird and wonderful in ways that suggest the franchise is willing to take real risks.

Inventor

Did anything feel like filler in that showcase?

Model

There were twenty-plus trailers. Some were solid, some were forgettable. But the ones that stuck—Until Dawn, Stuntman, Kemuri, God of War—they all did something unexpected. That's what separates a good showcase from a great one.

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